Audio::addPedToConversation
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4 calls in the b617d scripts. The only one with p0 and p2 in clear text:
AUDIO::ADD_PED_TO_CONVERSATION(5, l_AF, 'DINAPOLI');
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One of the 2 calls in dialogue_handler.c p0 is in a while-loop, and so is determined to also possibly be 0 - 15.
Based on it asking if does_entity_exist for the global I have determined that p1 is, in fact, the ped, but could be wrong.
Syntax
mp.game.audio.addPedToConversation(p0, p1, p2);Required Arguments
- p0: unknown (to be checked)
- p1: unknown (to be checked)
- p2: String
Return value
- Undefined
Example
// todo